Wargaming as a hobby is incredibly cloistered, a series of rituals performed by robed adherents, and the systems broadly share so many concepts that you often draft on one to learn another. This means that onboarding someone into our mystery is often an afterthought - the process starts by reading thirty some-odd pages of scripture, but the real questions you’ll grapple with are the same as the fresh acolyte of any religion. They will all be within interactions the “rules” only suggest. It’s not that the map isn’t the territory - it’s that the map generally describes a world which cannot possibly exist, and the work is in harmonizing that with the real world. This is a form of labor I delight in! But there might be hard limits on how many people want to collaboratively embroider a secular religion in their leisure time.
— Jerry Holkins, The Heloc Heresy